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Today we are announcing the. Our focus with this release has been to improve product reliability in various areas, with a special focus on the code editing experience. We have also made several fixes that improve IDE performance.
Are there any alternatives to T4 templates and EnvDTE for cross platform asp.net 5 development? Ask Question. T4 references EnvDTE which is a Document Model for a Visual Studio Project so the T4 can iterate through, not using reflection. Convert Table/Column names. Open this solution with Visual Studio 2017. Result: Found the T4 template file has not been loaded by default. Workaround: Need to reopen the T4 template file. Note: If the project is.net core project, update the project from visual studio 2015 to 2017, the structure of Its structure was destroyed would be.
Finally, we’ve extended our support for Azure functions with the addition of new templates and the ability to from within the IDE. This post highlights the major improvements in this release. To see the complete list of changes, check out the.
You can get started by or updating your existing install to the latest build available in the. Improving reliability of the Code Editor We’ve focused our attention on improving the reliability of the code editor in Visual Studio for Mac and have addressed several issues with the code editor. In particular, we want to highlight the following fixes to issues many of you have reported:. We where. We also addressed a widely reported issue where. We fixed an issue where, resulting in in the editor even though there were no errors.
We improved IntelliSense for F# developers. There was an issue where you, but we’ve fixed this and various other F# IntelliSense issues. We made improvements to JavaScript syntax. Improving performance of the IDE One of the in previous releases has been performance issues in the editor. Having a fast and reliable code editor is a fundamental part of any IDE and an important part of any developer’s workflow, so we’ve made some improvements in this area:. We improved tag-based classification for C# with by reusing existing Visual Studio for Windows code, which should improve typing performance in the editor.
We no-op restore of NuGet packages when opening a solution. This change speeds up NuGet restores on solution load. We’ve also added that improve startup time and reduce memory consumption of the IDE. Richer support for Azure Functions are a great way to quickly get up and running with a serverless function in just a few minutes. With this release, we have introduced new templates for you to choose from when creating your Azure Functions project: These new templates allow you to configure access rights, connection strings, and any other binding properties that are required to configure the function. For information on selecting a template, refer to the guide.
Another major part of the Azure functions workflow that we are introducing with this release is publishing of functions from Visual Studio for Mac to the Azure Portal. To publish a function, simply right-click on the project name and select Publish Publish to Azure. You’ll then be able to publish to an existing or use the publishing wizard to create a new one: For information on publishing to Azure from Visual Studio for Mac, see the guide. Share your Feedback Addressing reliability and performance issues in Visual Studio for Mac remains our top priority. Your feedback is extremely important to us and helps us prioritize the issues that are most impacting your workflow. There are several ways that you can reach out to us:.
Use the tool in Visual Studio for Mac. We are enhancing the Report a Problem experience by allowing you to report a problem without leaving the IDE. You’ll have the ability to automatically include additional information, such as crash logs, that will help our Engineering team narrow down the root cause of your report more effectively. This will be introduced in an upcoming servicing release to 7.6 that will be available in the Stable channel within the next few weeks. You can track your issues on the portal where you can ask questions and find answers. In addition to filing issues, you can also add your vote or comment on existing issues.
![Visual Studio For Mac T4 Template Visual Studio For Mac T4 Template](/uploads/1/2/5/4/125450893/426928515.png)
This helps us assess the impact of the issue. Dominic Nahous, Senior PM Manager, Visual Studio for Mac Dominic works as a PM manager on Visual Studio for Mac. His team focuses on ensuring a delightful experience for developers using a Mac to build apps.
Example code can be found here: Background Most projects have some level of repetitive code that comes from the architecture or structure of an application. Taking ASP.NET MVC as an example, apps have controllers, views and (potentially) services that all have some similarity in structure with varying methods and underlying class names. Scaffolding these portions of an application can save time, reduce human errors and be used help maintain a particular structure.
In Visual Studio, ASP.NET MVC comes with a pre built set of T4 scaffolding for generating common code. We had a need to generate scaffolding based on T4 templates, but from a custom app that would be ran outside of Visual Studio. Our team maintains a multitenant SaaS starter kit called Protolith that is built on the ASP.NET MVC Web API and Backbone. The scaffolding requirements are quite a bit different for a Backbone based application consuming a RESTful API than the needs of a standard ASP.NET MVC app. For example, our app has typical objects (entities – services – repository) exposed through an API, but then consumes the API all through Backbone based models, routers and views. Our goal was to scaffold both the front and back end objects by providing meta data on the basic structure of the app.
Scaffolding with T4 is not a silver bullet. CRUD based screens often have little nuances and rules that are hard to scaffold, however scaffolding basic objects for CRUD gives us a solid starting point for new features. The problem with a normal T4 template, is that is tied to the Microsoft.VisualStudio.TextTemplating assembly, which basically translates that you need Visual Studio to run the template transformation. The answer for our command line tool it to use preprocessed or runtime T4 templates.
You can checkout Oleg Sync’s blog for more information on the differences between traditional and preprocessed T4 templates. The ‘Hello World’ of Preprocessed T4 Templates I had a hard time finding the ‘Hello World’ of Runtime Text Templates usage in a custom application. Often times, the simplest code provides a nice starting point for us to get going. Below we will create a small app to generate an ‘Entity’. For our starter kit, this will be the starting point for our code generation. In Visual Studio, create a new ConsoleApplication (the example code console app is called ExampleTemplateGenerator). Right click the Project file and select to ‘Add New Item’.
Make sure the Visual C# Items group is highlighted. You should see two types of T4 templates in the list, Runtime Text Template and Text Template. Select the Runtime Text Template and name it Entity. The entity template will have two fields to fill in data with, the assembly name and the entity name.
In Runtime Text templates, data is filled in by using a partial class that the T4 template can access at run time to perform the text generations. Right click the project again, and add a new Class item called EntityData.cs. EntityData needs a constructor that takes two parameters (assembly name and entity name) (Here we are using private backing fields, its a partial class and the template will have access to those fields). The cs file we created will be called EntityData.cs, however the internal class will be a parital of Entity. Below is the final code for EntityData.cs. Now that we have data for our T4 template, lets tell T4 how to consume that partial class. Open up Entity.tt and add the following code: Here we use the private backing fields from EntityData.cs to fill in the assembly and entity name during code generation.
Generating Templates Lets tell the console application to create an Entity with our custom entity name and assembly name. The output from the transformation will be printed to the console. At a later point we can output this to a file, or directly into our solution. Update your Program.cs file Main method. Note that the Entity class has two parameters for entity and assembly name that were defined in the partial class. Running the program should output our scaffolded User entity to the console.